Geometry wiki

Sphere Layers

How horizontal circle-like slices combine into a block sphere.

A sphere is a stack of layers

Each height intersects the sphere at a different radius. Middle layers are widest, while the top and bottom contract toward a cap.

Hollow and filled output

Filled output includes every voxel whose center is inside the radius. Hollow output keeps the outer shell and removes voxels farther inside than the selected thickness.

Dome extraction

A dome uses the upper half of the same deterministic sphere calculation, rebased so its widest layer becomes the build floor.